![]() The internet wasn’t shy about its disappointment with the Dead Island we got, so when word came down the pipe that there would be a sequel, I took a guarded notice. No zombie kids? Well can we at least get the song? No? Seriously? If not that, then we at least wanted to have to make the soul-shattering choice about whether or not to kill our zombie child. We had been promised an amazing personal experience, something that would shake us to our very cores and cause us to doubt the very nature our humanity. Enjoy some more sewer levels!” What could’ve been a relatively decent open-world zombie RPG (Fallout with…more zombies) was received with skeptical glances and painful sighs. “Oh, that awesome trailer? WE THREW IT OUT THE WINDOW HA. The family from the trailer were nowhere to be seen, even though you could visit the room and see the aftermath if you wanted, almost like the developers were mocking us. And he’s not the most offensive of the racial stereotypes in the game. ![]() You probably know the rest of this story. Set to a haunting and simple piano melody, it turned a game that had only released a handful of screenshots many years prior into what many people predicted would be a Game of the Year contender based entirely on a pre-rendered cutscene. It spun a tale in reverse: the story of a family in their final moments lost in a zombie Club Med. ![]() None of that mattered though, as once the video started we were held rapt. It came out of nowhere for a game that had almost been forgotten (aside from dreamy doodles on my school notebooks.) We didn’t get any gameplay footage nor a release date, tossed only the barest morsel of a logo to entice us. The major CG trailer for the first Dead Island game was amazing.
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